Draughtsman (EFZ)

Teaching circular construction in a practical way.

Our learning resources consist of digital courses and the Re-Use Game. They combine practical construction, sustainability and digital tools – ready for immediate use in the classroom and on work placements.

An illustration featuring a 3D cube in front of a large green circle; the cube is in black and white and depicts a complex visualisation of data or concepts.

Project sponsorship

  • A black physical keyboard with white keys on a white background.
    Plavenir Organisation for the Drafting Professions (OdA)
  • A logo featuring the text ‘constructa’ and a 3D pyramid, with the slogan ‘Shaping education. Building the future’ below it.
    Constructa Association of Specialist Teachers in the Drawing Professions
  • A graphic logo in orange, grey, black and white, featuring the text ‘LernMedien-Architektur’ and the abbreviation ‘LMA’.
    LernMedien Architektur LernMedien Architektur Publishing House

Our offers

Re-Use Game

Bringing sustainability in construction to life

The Re-Use Game is an educational game in which learners, acting as planning firms, make their own construction decisions: whether to buy new building components or reuse existing ones, save costs or reduce CO₂ emissions.

90 minutes · 6–8 people · for vocational training courses, vocational colleges and design practices

The Re-Use Game box

Digital learning programmes

Easily integrating sustainability and the circular economy into lessons

Our digital learning resources provide a straightforward introduction to the topics of sustainability and the circular economy. They can be used directly in the classroom and require no significant additional effort.

The content is structured in modules, designed to be practical and aligned with the framework curriculum for vocational colleges.

Sustainable Construction

Learners explore the fundamentals of sustainable construction and place the construction industry within the context of sustainable development. They recognise the responsibilities associated with their profession and understand how they themselves can contribute to shaping a sustainable environment. An ideal introduction to a key topic in the training programme.

Fundamentals of Circular Construction

Learners analyse contemporary construction methods and compare them with circular approaches. Using specific real-world examples, they develop an understanding of how materials can be kept in circulation and resources conserved. The course provides a solid foundation for discussion and reflection in the classroom.

Digitalisation & Life Cycle Assessment

Learners are introduced to digital tools that support sustainable and circular construction. They gain an insight into BIM, digital twins and life cycle assessments, and use the Ecotool to carry out simple life cycle assessments themselves. In this way, they experience first-hand how digital tools enable informed decisions to be made during the planning stage.

How it works in the classroom

The courses are clearly structured from a teaching perspective and are based on the AVIVA model: practical skills are developed step by step. They are delivered using the flipped classroom approach. This creates more scope for discussion, practical application and active learning.

  1. Developing the fundamentals

    Learners work through the basics independently using digital learning modules.

  2. Apply and explore further

    In class, the material is put into practice and explored in greater depth using real-life examples.

  3. Reflecting together

    To finish, the class reflects together on what they have learnt.

Areas of application

  • Vocational Studies / Sector-Specific Training

  • Further training in the workplace

  • Higher technical college

Benefits for vocational colleges

  • a practical approach to current industry topics

  • Engaging learning formats rather than purely lecture-based teaching

  • Development of practical skills

  • Minimal preparation and follow-up work for teachers

Teacher training

Teaching safely and in a practical way

Our professional development programmes support teachers in incorporating sustainability and circular construction into their lessons in a confident and practical way.

In collaboration with Constructa, we combine technical fundamentals with practical applications and the use of our learning modules.

Ideal as a complement to our courses and the Re-Use Game.

Part 1: Fundamentals & Context

  • Fundamentals of sustainable and circular construction

  • Introduction to life cycle assessment

  • Contextualising current developments in the sector

Part 2: Implementation in the classroom

  • Using the Future Perfect courses in the classroom

  • Teaching implementation (e.g. AVIVA)

  • Working with Moodle and digital learning formats

  • Developing and testing your own lesson plans

Key figures

  • Duration
    Half a day to a full day, flexible arrangements available

  • Target audience
    Teachers at vocational colleges, in particular draughtsmen and draughtswomen (EFZ)

  • Availability
    in the planning stage

What teachers say

Experiences of teachers who are already using the Re-Use Game and our courses

“The Re-Use Game was an excellent way to explore the topics of reuse and sustainability in a playful manner. The students were able to understand how individual decisions affect a building’s environmental footprint.”

Sandra Flury, Qualified Architect (HTL) & Vocational College Tutor, BBZH

“Through the Re-Use Game, the students were able to explore sustainability and reuse in a playful way. It was particularly valuable that they realised just how much individual choices regarding materials and decisions influence a building’s environmental footprint.”

Daniel Stähli, Graduate Architect (FH), vocational college teacher, Canton of Bern

“The courses provide a good introduction to the topics of sustainability and circular construction. The content helps learners to understand key interrelationships within the construction industry.”

Rita Steinmann, Dipl. Arch. FH, teacher at BBZB Lucerne

“The course content is academically sound and presented in a practical manner. Sustainability and circular construction are explained in a way that is easy to understand and can be readily linked to the learners’ professional practice.”

Felix Lüthi, Dipl. Arch. FH, lecturer at BBZB Lucerne

Partners

Organisations we are working with as part of the overall project and the Re-Use Game

Professional and higher education partners

  • The image shows the logo of the organisation ‘ZHAW’ (Zurich University of Applied Sciences) in blue lettering on a black background.
    ZHAW
  • Graphic featuring the CSDINGEN NEUEUTE logo and the slogan ‘Thought through from the ground up’.
    CSD Ingenieure
  • The word ‘Circular’ in red, artistically distorted lettering on a white background.
    Zirkular
  • The logo of the video game label ‘id Software’, featuring black text and a red symbol on a white background.
    Ecotool

Implementation and network partners

  • Game Solution logo featuring a stylised dice and text.
    game solution
  • A word cloud featuring terms such as ‘Circular’, ‘Construction’, ‘Catalyst’ and ‘33’ in black letters on a white background.
    C33
  • Logo featuring the text 'cirkla' in a modern, minimalist typeface
    Cirkla

Funding partners

  • A black-and-white icon featuring a pavement, a street lamp, a tree and a road sign.
    Plavenir
  • A graphic showing a rising bar with the text ‘MINER VOTE, IN’ underneath.
    Minerva Stiftung
  • The logo of the Swiss Confederation, featuring a red shield and a white cross, alongside text in German, French, Italian and Romansh, as well as the name ‘Federal Office for the Environment (FOEN)’.
    BAFU
  • The name of the Ernst Göhner Foundation in blue lettering on a white background.
    Ernst Göhner Stiftung

Should you use the Re-Use Game or incorporate it into your lessons?

We can support you in using it in lessons, in inter-class sessions or in further training – including an introduction for teachers.